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(+1)

I ran this last night as a really successful evening one-shot.

Had a great ramp up in tension as the crew's initial suspicions about the cargo and mercenary crew were initially unfounded, so they were definitely surprised when the mutineers entered.

Hope to see you write more mothership scenarios in future!

(+2)

Had a game planned but people canceled so we ended up running this- Had great fun! Terrifying monster that kept the crew paranoid, good faction play with the mutiny and captain loyals. Many fun NPCs to rp and the NDA element added a fun communications difficulty. Only critique is I wish the NDA aspect was expanded on more because as it stands it felt hard to tell what would and wouldnt breach contract. Beyond that, excellent module that was super easy to run.